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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Shoot'em Up Android Games in Brazil

A Sensor Tower analysis reveals the performance trends of the top five Shoot'em Up games on Android in Brazil during the first quarter of 2021, with an emphasis on downloads and active user metrics.

Q1 2021 Performance of Top Shoot'em Up Android Games in Brazil

In the first quarter of 2021, Brazil's Android gaming market witnessed varying performance among the top Shoot'em Up titles. Detailed insights from Sensor Tower highlight the user engagement and download trends for these games, providing a glimpse into the gaming preferences of Brazilian players.

Habby's Archero, released by a Chinese publisher, showed a downward trend in both revenue and downloads, starting at $13K and 25K downloads in the last week of December 2020 and declining to around $4K and 6K downloads by the end of March 2021. Weekly active users also decreased, from approximately 104K in late December to 75K in late March.

Singapore's 1SOFT published Galaxy Attack: Shooting Game, which experienced fluctuations in revenue, peaking at $2.8K in the second week of February but ending the quarter around $2.5K. Downloads remained strong, starting at 88K and reaching a high of 105K in late January, with a slight dip to 70K by the end of March. Weekly active users remained robust, starting at 378K and peaking at 475K in mid-March.

Another title from 1SOFT, 1945 Air Force: Airplane games, saw its revenue fluctuate, starting at $3.2K and dropping to around $1.4K by the end of March. The game's downloads began at 137K, with a noticeable drop to 67K by the end of the quarter. Weekly active users followed a similar pattern, starting at 500K and decreasing to 348K in the same period.

The Netherlands-based MY.GAMES B.V. brought HAWK: Airplane Space games to the market, which had a modest revenue performance, starting at $2.2K and ending the quarter at $1.1K. Notably, the game had no recorded downloads until the last week of January, but it then saw a steady increase, peaking at 4.7K in mid-February. Weekly active users showed significant growth, starting at 569 in late December and reaching 7.5K by the end of March.

Unfortunately, no data was available for the downloads of Azur Lane, published by Hong Kong's Yostar Limited. The revenue for this game started at $5.3K and saw a decline to $586 by the end of March. There were no weekly active users recorded for Azur Lane during the analyzed period.

For more in-depth insights and data on the performance of these and other mobile applications, Sensor Tower's platform offers comprehensive analytics and market intelligence.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021